Webinar: Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors
The ubiquity of computing in both personal and professional life has led to increasing calls for all learners to participate in learning experiences related to computing. Authentic experiences—that is, experiences that reflect professional practice and also connect learners to real-world problems that they are about—are one approach for reaching a broader range of learners. Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors examines the evidence on learning and teaching using authentic experiences for computing in both formal and informal settings in children and youth ages 5 through 18, and examines how these activities can be an important driver for engagement and continued participation for learners. Particular attention was given to engaging learners who have been typically underrepresented in computing fields based on gender, race, ethnicity, or perceived ability. Members of the committee who wrote the report will give an overview of the key issues, conclusions, and recommendations.
Barbara Means, Digital Promise
Joanna Goode, University of Oregon
Mega Subramaniam, University of Maryland, College Park